Seeking 3D Artist for VR Simulator Projects

moBack Inc.

moBack, Inc. –
Texture/Shader Artist

moBack, Inc is a growing augmented reality, virtual reality and mobile app studio based in Sunnyvale, CA. We are helping large enterprises, as well as startups, build mobile, game, AR and VR solutions. We offer a competitive compensation package, stock options, health benefits and catered lunches to our employees. We are pre-series A and a profitable company.

moBack is seeking a 3D artist experienced with Unity and working with Textures and Shaders. The ultimate goal of this and future projects you may be involved in is to strive for a high degree of realism in a VR simulator which employs the HTC Vive, Leap Motion and potentially other technologies as the project progresses. You will serve as the interface between the technical and artistic sides of the team.

Working directly with the Project Manager, Lead Programmers, and 3D Artists
Construct shaders that define the visual identity of the project
Sculpt and paint textures required for rendering physically based game environments
Balancing visual cohesion and fidelity with a high framerate
Help build a seamless content pipeline for optimizing and implementing assets
Required Skills
3+ years experience on Unity projects
Understanding of PBR rendering / texturing workflow
Experience with Unity shader system and computer graphics rendering pipeline
Strong knowledge of industry-standard 3D tools
At least 1 shipped product or title
Desirable Skills
Pre-existing experience in Virtual Reality
Pre-existing experience in Augmented Reality / Mobile
Experience developing Visual Effects with Unity’s particle system and other tools
Education and Experience:
3+ years of relevant experience


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