GamePlay Engineer

Baobab Studios

Baobab Studios creates VR animation Through compelling stories,

Gameplay Engineer

Baobab Studios is looking for a Gameplay Engineer to join our growing team in the SF Bay Area. You would be working with industry veterans from film and games creating high-quality, story-driven animated content for VR.  The gameplay engineer will work hand-in-hand with artists to design, prototype, and implement features in real-time game engines, with a heavy focus on performance and usability.
This is a great opportunity for someone who has a solid technical background and a passion for VR. This position will interact directly with all disciplines of the team. The successful candidate will need to be a self starter, and able to operate in a highly dynamic environment.

Creates systems and features in the areas of animation, AI, physics, and other gameplay related disciplines
Collaborate with designers to invent, design and implement brand new forms of interactivity in VR
Leverages industry experience to create unique and captivating gameplay experiences
Engineering work will include but not limited to technical design, coding, unit testing, QA support, release support and maintenance
Collaborates with artists, animators and other engineers on the design and implementation of new gameplay features
Support production issues when necessary
Debugs and improve gameplay infrastructure, tools and processes
Maintains high code quality standards throughout the development cycle


Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.  Master’s degree related fields a plus.
5+ years development experience
Excellent debugging, testing and problem solving skills
Experience in object-oriented design and implementation
Prior experience shipping a console (i.e. PS3, Xbox 360) or handheld (i.e. DS, Sony PSP, Android) product a plus
Unity experience a plus
Proven ability to work on a team
Creative, motivated, focused, flexible and results-oriented

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